Mint-Tin Monster Mash-Up (2025)
Tiempo de Juego: 20
Edad Mínima: 10
Jugadores: 1 - 2
Editor: Galen's Games
Diseñadores: Chris Backe
Artistas: John de Campos
Mecánicas: Solo / Solitaire Game, Dice Rolling, Critical Hits and Failures, Betting and Bluffing
Edad Mínima: 10
Jugadores: 1 - 2
Editor: Galen's Games
Diseñadores: Chris Backe
Artistas: John de Campos
Mecánicas: Solo / Solitaire Game, Dice Rolling, Critical Hits and Failures, Betting and Bluffing
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Take on the role of 1 of 4 Mad Scientists and create your Monster Champion by smashing together 2 out of 24 fantastical creatures.
Mint-Tin Monster Mash-Up combines dice, tactics, timing, and deceit into a portable dueling game that’s easy to learn and plays in 15 minutes!
Each Monster Card in the game has a Monster front on one side and a Monster back on the other. Players will assemble a unique creature by combining a front and back. The combination will not only determine its battle stats, but also create a unique "if-then" power that can be triggered to sway the tide of battle.
Players will roll dice to determine their Attack. Energy and special powers can be used to manipulate the results.
Once the dice are locked in, players simultaneously reveal a hand signal. They can add 0-5 Attack by "Boosting" (spending Energy), or they can Defend to reduce their Damage and regain Energy equal to their intelligence, or they can hit the "Panic Button" and force both players to re-roll. BUT, if a player Defends against a Panic Button, they auto-kill their opponent's creature.
The loser of the battle takes damage equal to the Arena level plus any special attack damage. The Arena gets increasingly deadly until a battle is resolved. When a Monster is killed, the player's Mad Scientist flips over to their more powerful form, giving them an advantage in the next Battle.
The first player to kill 3 of their opponent's Monsters wins.
—description from the publisher
Mint-Tin Monster Mash-Up combines dice, tactics, timing, and deceit into a portable dueling game that’s easy to learn and plays in 15 minutes!
Each Monster Card in the game has a Monster front on one side and a Monster back on the other. Players will assemble a unique creature by combining a front and back. The combination will not only determine its battle stats, but also create a unique "if-then" power that can be triggered to sway the tide of battle.
Players will roll dice to determine their Attack. Energy and special powers can be used to manipulate the results.
Once the dice are locked in, players simultaneously reveal a hand signal. They can add 0-5 Attack by "Boosting" (spending Energy), or they can Defend to reduce their Damage and regain Energy equal to their intelligence, or they can hit the "Panic Button" and force both players to re-roll. BUT, if a player Defends against a Panic Button, they auto-kill their opponent's creature.
The loser of the battle takes damage equal to the Arena level plus any special attack damage. The Arena gets increasingly deadly until a battle is resolved. When a Monster is killed, the player's Mad Scientist flips over to their more powerful form, giving them an advantage in the next Battle.
The first player to kill 3 of their opponent's Monsters wins.
—description from the publisher
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ag.gameitem.lastUpdated: 2025-04-24 00:52:49.384